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  • Hitman. Passing Game #040

  • Black Pearl Bottle Attacks

    Bottle 1 - Playing for Blackbeard, destroy the seal on the mast on the right (skull). Go up for a bottle.

    Bottle 2 - There is a chest with a silver lock on the left side of the deck - destroy it using a bomb or a gun (Marty).

    Bottle 3 and 4 - Under the deck on the right you will find another seal that Blackbeard can destroy. Go down. You will find two bottles in the room.

    Bottle 5 - When you destroy all the silver bars, you will get to another deck. Near the left wall you will find an object that only Blackbeard can destroy. Go to the lower deck and shoot 5 buoys from the cannon.


    Bottle 6 and 7 - There is a glass slit on the Black Pearl - destroy it with a Siren cry. Use the Sparrow's compass to find the treasure chest. Then go to the lower deck for another bottle.

    Bottle 8 - Use Sparrow to get to the left mast. Use his compass to find the bottle. He will be on one of the sails.


    Bottle 9 - The bottle is located on the central platform of the left mast. The easiest way to get it is free fall (you can get to the top by playing as a Sparrow).

    Bottle 10 - The entire level contains 5 buckets of blue crystals, which must be destroyed by the Siren's cry. The first two of them are below deck (in the first scene). The rest is on the lower decks (including the one you unlock as Blackbeard). The last one is under the deck, where you destroy 5 silver bars.

    Bottle 4 - There is a silver grille in one of the chambers - destroy it using a heavy cannon or a bomb (Marty). You will open a passage from the outside (a hole in the wall). You should:

    - jump down, get to the brown object and push to the right
    - stand on the boards and shoot at the target on the wall (Marty)
    - jump into a niche with walls in a white-red pattern and climb up (bouncing off the walls)
    - when you go up, restore the stairs using the gray elements and go left
    - move the green switch and grab the bar on the wall, making a double jump (like any female character)
    - at the end jump on the gray platforms, press the green button on the wall and get a bottle

    Bottle 5 - On the beach, use Jack's compass to find a wooden pole. Dig it out (the dog) and use it to climb higher - the bottle is one of the highest elements.

    Bottle 6 - In a courtyard full of soldiers, switch to any female character and perform a double jump to get to the arrow window. The bottle is inside on the left. https://king-567.com/
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